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from game2048.grid_2048 import create_grid,grid_add_new_tile,get_value_new_tile,get_all_tiles,get_empty_tiles_positions,grid_get_value,get_new_position, init_game
from pytest import *
def test_create_grid():
"""
At the beginning of the 2048 game, the grid is empty
:return: Test failed or passed
"""
assert create_grid(4) == [[' ',' ',' ', ' '],[' ',' ',' ', ' '],[' ',' ',' ', ' '],[' ',' ',' ', ' ']]
assert create_grid(3) == [[' ',' ',' '],[' ',' ',' '],[' ',' ',' ']]
def test_get_value_new_tile():
assert get_value_new_tile()== 2 or 4
def test_get_all_tiles():
assert get_all_tiles( [[' ',4,8,2], [' ',' ',' ',' '], [' ',512,32,64], [1024,2048,512, ' ']]) == [0,4,8,2,0,0,0,0,0,512,32,64, 1024,2048,512,0]
assert get_all_tiles([[16,4,8,2], [2,4,2,128], [4,512,32,64], [1024,2048,512,2]]) == [16, 4, 8, 2, 2, 4, 2, 128, 4, 512, 32, 64, 1024, 2048, 512, 2]
assert get_all_tiles(create_grid(3))== [0 for i in range(9)]
def test_get_empty_tiles_positions():
assert get_empty_tiles_positions([[0, 16, 32, 0], [64, 0, 32, 2], [2, 2, 8, 4], [512, 8, 16, 0]])==[(0,0),(0,3),(1,1),(3,3)]
assert get_empty_tiles_positions([[' ', 16, 32, 0], [64, 0, 32, 2], [2, 2, 8, 4], [512, 8, 16, 0]])==[(0,0),(0,3),(1,1),(3,3)]
assert get_empty_tiles_positions(create_grid(2))==[(0,0),(0,1),(1,0),(1,1)]
assert get_empty_tiles_positions([[16,4,8,2], [2,4,2,128], [4,512,32,64], [1024,2048,512,2]])==[]
def test_get_new_position():
grid = [[0, 16, 32, 0], [64, 0, 32, 2], [2, 2, 8, 4], [512, 8, 16, 0]]
x,y=get_new_position(grid)
assert(grid_get_value(grid,x,y)) == 0
grid = [[' ',4,8,2], [' ',' ',' ',' '], [' ',512,32,64], [1024,2048,512, ' ']]
x,y=get_new_position(grid)
assert(grid_get_value(grid,x,y)) == 0
def test_grid_add_new_tile():
game_grid=create_grid(4)
game_grid=grid_add_new_tile(game_grid)
tiles = get_all_tiles(game_grid)
assert 2 or 4 in tiles
def test_init_game():
grid = init_game(4)
tiles = get_all_tiles(grid)
assert 2 or 4 in tiles
assert len(get_empty_tiles_positions(grid)) == 14
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